![]() Stress levels, your stress on people are way too high, even with a jester in tow. A few mistakes I saw that could make your chances much greater are the following Veteran missions, these missions can be a kick in the ♥♥♥♥. Other provisons you should take depends on the area, Ill let you find out that one. Bring 16 food on medium missions, bring 4 shovels, 12 torches. If you find any issues, please leave feedback in the comments.First of all, Provisioning. Made all in one package available for Steam Workshop too, check collection above. Some other minor (not worth mentioning) changes. General polish for minor annoyances, removed a ton "artifacting/dead pixels", fixed some outline issues, and fixes to multiple "seam" problems when transitioning from one backround to another. ![]() Some curious removed totally, probably biggest complain people had with this, totallt replaced with new art, or reworked/tweaked, just in generall less distracting result I hope. Things shouldn't "pop up" (like some used curious/items I used) as much anymore. Contrast and saturation of objects should be unified and tweaked now (one example in preview pics). Should blend right to the backround now.Ĭhanges went thru all of the backrounds: Tweaked contrast of the hanging hands, and monument, in backrounds wall_21, and wall_17. Hopefully everything is fixed now for good, let me know if your eye catches something, mine missed. Note some backrounds have transparent backrounds, so superPNG for PS, or Gimp in general is needed to edit them. If something is nto to your liking, you can replace it with something else, or edit them, just png files. Vanilla assets are crypts.warrens_wall_00 to. Vanilla base-game assets used, some slightly edited to put these together. The game creates corridors randomly from this collection, so you will see mix of new and old still. ![]() ![]() ![]() Adds additional backround art for the corridors of Warrens.īumbs the variation from 8 to 22 different backround pieces. ![]()
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